Winners of 2D/3D Environment and Character Art Competition
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Notes on Game Dev is proud to announce the winners of the 2008 2D/3D Environment and Character Art Competition. There were a number of great submissions, but choices had to be made! Category winners were selected in 2D Character, 3D Character, 2D Environment, and 3D Environment with an overall Grand Prize Winner.
Entries were judged by Damian Pannell (Artist, Relic, Vancouver, British Columbia), Doug Oglesby (Concept Artist, Red Storm Entertainment), Jesse Brophy (THQ, Phoenix, AZ), and Nate Purkeypile (World Artist, Bethesda). Prizes are provided by Sessions Online School of Game Art, International Game Developers Association, and Game Developer Magazine.
Grand Prize Winner: Burton Parker
Burton Parker nabbed up the Grand Prize Winner award with “Thorny-Headed Scavenger,” which piqued the interest of all the judges. Burton will receive a fully paid grant for the Accredited Game Art Certificate Program at Sessions Online School of Game Art ($5355 value), the right to use the NoGD Grand Price Award Winner digital seal in his portfolio / reel, a one year membership to the International Game Developers Association, and a one year subscription to Game Developer Magazine.
Selected Judge’s Comments for Grand Prize Winner “Thorny-Headed Scavenger” by Burton Parker:
Damian Pannell – “Everything about this piece feels good. Creature concept, yep you nailed it.”
Jesse Brophy - “My favorite of the group… a totally new creature that is still believable. The colors are great and he looks like he belongs in the world he is placed in. The anatomy all looks plausible as well. The whole image almost has a watercolors feel to it. I would love to model creatures like this all day long.”
Doug Oglesby – “Good character concept and sharp drawing skills.”
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Category Winners:
2D Character Art: Lammont Russ
3D Character Art: William Pointer
2D Environment Art: Lincoln Renal
3D Environment Art: Ryland L. M. Loncharich
The Category Winners receive the right to use the NoGD Category Winner digital seal in their portfolio / reel and a one year subscription to Game Developer Magazine.
2D Character Art – “God Of Rain” by Lammont Russ
Damian Pannell – “Texture = Goodness!”
Doug Oglesby – “Good lighting, that leads your eye around the image. I feel that I know this guy, where he lives, and what he’s about. I like that we seem to be spying on him from behind a tuft of grass. Nice touch.”
Jesse Brophy – “The whole treatment is much different than the others. Some areas are a little dark but overall it is very interesting everywhere. I like the exaggerated shell…”
Nate Purkeypile – “This one is pretty cool. It could be refined a bit so it’s easier to see what is going on, but at the same time, as just a piece of art, that’s part of why I like it.”
3D Character Art – “The Pillager” by William Pointer
Damian Pannell - “I think you can go a long ways as a character artist. Proportions feel right, and you took advantage with normal maps. Great work, keep it up!”
Jesse Brophy – “This is a pretty cool character. There is good use of normal maps but also some lower frequency areas that allow your eye to rest.”
2D Environment Art – “Rendez Vous” by Lincoln Renal
Nate Purkeypile – “Pretty awesome”
Damian Pannell – “Nice-looking realistic scene. More emissive lights on the pod would have put more icing on the already sweet cake
”
Jesse Brophy – “All in all great entry.”
3D Environment Art – “Forlorn War Asset” by Ryland L. M. Loncharich
Jesse Brophy - “This room has a great FPS look to it. I could easily see some heavily armored characters blasting each other to bits in here. There is a nice muted color tone and a good use of high and low frequency texturing.”
Damian Pannell - “Great job, you put a lot of effort and work into this environment. The mood lighting matches to the type of setting!”



















July 4th, 2008 at 1:17 am
Nice work all. Cool character William, and Lincoln what I like most about yours is simply the mood. The overcast sky, the man’s down-turned head. Very sombre.