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	<title>Comments on: 2008 NoGD 2D/3D Environment and Character Art Competition</title>
	<atom:link href="http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/</link>
	<description>Notes on Game Dev is a collaborative blog with primarily game art and design topics from professional game industry members, educators, and writers.</description>
	<pubDate>Tue, 06 Jan 2009 08:37:26 +0000</pubDate>
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		<item>
		<title>By: gamedev</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1472</link>
		<dc:creator>gamedev</dc:creator>
		<pubDate>Fri, 06 Jun 2008 04:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1472</guid>
		<description>For entries with multiple images (say an environment with multiple views or a building with multiple sides or a 3D model with the textures separated), please include the images as one JPG like you would in a portfolio.

If submitting to multiple categories, please send separate emails for each category entry.</description>
		<content:encoded><![CDATA[<p>For entries with multiple images (say an environment with multiple views or a building with multiple sides or a 3D model with the textures separated), please include the images as one JPG like you would in a portfolio.</p>
<p>If submitting to multiple categories, please send separate emails for each category entry.</p>
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	<item>
		<title>By: TQ</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1470</link>
		<dc:creator>TQ</dc:creator>
		<pubDate>Thu, 05 Jun 2008 20:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1470</guid>
		<description>It says to submit one image per email, yet only one entry per category. Does this mean a single entry is allowed multiple images or should we just compile all our images onto one huge jpeg image?</description>
		<content:encoded><![CDATA[<p>It says to submit one image per email, yet only one entry per category. Does this mean a single entry is allowed multiple images or should we just compile all our images onto one huge jpeg image?</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1453</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 04 Jun 2008 17:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1453</guid>
		<description>Mine is 6500 Polys, is that ok?</description>
		<content:encoded><![CDATA[<p>Mine is 6500 Polys, is that ok?</p>
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	<item>
		<title>By: gamedev</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1446</link>
		<dc:creator>gamedev</dc:creator>
		<pubDate>Wed, 04 Jun 2008 01:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1446</guid>
		<description>Best to focus on what's being shown. You can also show multiple sides if you do complete all sides, but not necessary.</description>
		<content:encoded><![CDATA[<p>Best to focus on what&#8217;s being shown. You can also show multiple sides if you do complete all sides, but not necessary.</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1445</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 04 Jun 2008 01:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1445</guid>
		<description>For the exterior of a building, does the building have to be complete all four sides detaled? Or  can we delete the sides that arn't shown in our JPG to lower poly count?</description>
		<content:encoded><![CDATA[<p>For the exterior of a building, does the building have to be complete all four sides detaled? Or  can we delete the sides that arn&#8217;t shown in our JPG to lower poly count?</p>
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	<item>
		<title>By: gamedev</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1354</link>
		<dc:creator>gamedev</dc:creator>
		<pubDate>Wed, 28 May 2008 17:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1354</guid>
		<description>A finalist will be chosen from each category, and from those finalists a grand prize winner will be selected. You of course increase your chances the more categories you enter, but it's not required.

The 3d models do not need to have textures. If there are textures, it may be nice to include them on the side but not applied to the model.</description>
		<content:encoded><![CDATA[<p>A finalist will be chosen from each category, and from those finalists a grand prize winner will be selected. You of course increase your chances the more categories you enter, but it&#8217;s not required.</p>
<p>The 3d models do not need to have textures. If there are textures, it may be nice to include them on the side but not applied to the model.</p>
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	<item>
		<title>By: Judge_Magister</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1346</link>
		<dc:creator>Judge_Magister</dc:creator>
		<pubDate>Wed, 28 May 2008 06:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1346</guid>
		<description>1) So to win the competition grand prize do we have to submit somthing to each category? Or does our one submission for our category have to be so good that its better than everything from all categorys?

2) Does our 3-D model have to be textured? I would think you would more clearly see our modeling skills if it was untextured.  Does how well you can texture and render somthing affect the judgement more, or does your model details and shape affect it more?</description>
		<content:encoded><![CDATA[<p>1) So to win the competition grand prize do we have to submit somthing to each category? Or does our one submission for our category have to be so good that its better than everything from all categorys?</p>
<p>2) Does our 3-D model have to be textured? I would think you would more clearly see our modeling skills if it was untextured.  Does how well you can texture and render somthing affect the judgement more, or does your model details and shape affect it more?</p>
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	<item>
		<title>By: gamedev</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1156</link>
		<dc:creator>gamedev</dc:creator>
		<pubDate>Wed, 14 May 2008 16:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1156</guid>
		<description>Is there a poly/tri limit on the environments? We're hoping to limit it to the 5000 polygon range to even the playing field for those who just work in low res models.

Is that poly/tri limit for the whole environment or just whats visible/on screen? Just what's visible.

Can we use engines or does everything have to be in a 3d app? Anything! In fact, someone asked us if they could use Second Life recently, which is also fine. We just recommend saying in the entry what you used.

Is there any limits on textures/texture sizes? Nope.

Does the environment have to be based on an original concept? Also nope, but do give credit where credit is due ("inspired by...").

World objects as in props? Is that just one prop per submission? Or multiple pieces can be included in the submission? Multiple pieces can be included within a theme.</description>
		<content:encoded><![CDATA[<p>Is there a poly/tri limit on the environments? We&#8217;re hoping to limit it to the 5000 polygon range to even the playing field for those who just work in low res models.</p>
<p>Is that poly/tri limit for the whole environment or just whats visible/on screen? Just what&#8217;s visible.</p>
<p>Can we use engines or does everything have to be in a 3d app? Anything! In fact, someone asked us if they could use Second Life recently, which is also fine. We just recommend saying in the entry what you used.</p>
<p>Is there any limits on textures/texture sizes? Nope.</p>
<p>Does the environment have to be based on an original concept? Also nope, but do give credit where credit is due (&#8221;inspired by&#8230;&#8221;).</p>
<p>World objects as in props? Is that just one prop per submission? Or multiple pieces can be included in the submission? Multiple pieces can be included within a theme.</p>
]]></content:encoded>
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	<item>
		<title>By: Christian</title>
		<link>http://www.notesongamedev.net/resource/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1138</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Tue, 13 May 2008 23:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/competitions/2008-nogd-2d3d-environment-and-character-design-competition/#comment-1138</guid>
		<description>I'm a little unclear on the Categories specifically for the 3d environments.

Is there a poly/tri limit on the environments?
Is that poly/tri limit for the whole environment or just whats visible/on screen?
Can we use engines or does everything have to be in a 3d app?
Is there any limits on textures/texture sizes?
Does the environment have to be based on an original concept?
World objects as in props? Is that just one prop per submission? Or multiple pieces can be included in the submission?</description>
		<content:encoded><![CDATA[<p>I&#8217;m a little unclear on the Categories specifically for the 3d environments.</p>
<p>Is there a poly/tri limit on the environments?<br />
Is that poly/tri limit for the whole environment or just whats visible/on screen?<br />
Can we use engines or does everything have to be in a 3d app?<br />
Is there any limits on textures/texture sizes?<br />
Does the environment have to be based on an original concept?<br />
World objects as in props? Is that just one prop per submission? Or multiple pieces can be included in the submission?</p>
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