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	<title>Comments on: What Every Indie Needs to Know</title>
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	<link>http://www.notesongamedev.net/inspiration/every-indie/</link>
	<description>Notes on Game Dev is a collaborative blog with primarily game art and design topics from professional game industry members, educators, and writers.</description>
	<pubDate>Sat, 04 Jul 2009 12:07:07 +0000</pubDate>
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		<title>By: Paul Eres</title>
		<link>http://www.notesongamedev.net/inspiration/every-indie/#comment-9526</link>
		<dc:creator>Paul Eres</dc:creator>
		<pubDate>Mon, 10 Nov 2008 23:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/?p=440#comment-9526</guid>
		<description>Good advice, but you shouldn't really have revealed that 'send a physical review copy' technique -- that's something that only works if you're the only person doing it. Now everyone will start doing it and it'll work less often for us. :)</description>
		<content:encoded><![CDATA[<p>Good advice, but you shouldn&#8217;t really have revealed that &#8217;send a physical review copy&#8217; technique &#8212; that&#8217;s something that only works if you&#8217;re the only person doing it. Now everyone will start doing it and it&#8217;ll work less often for us. <img src='http://www.notesongamedev.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Productiontrax</title>
		<link>http://www.notesongamedev.net/inspiration/every-indie/#comment-9513</link>
		<dc:creator>Productiontrax</dc:creator>
		<pubDate>Mon, 10 Nov 2008 22:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/?p=440#comment-9513</guid>
		<description>Andy, this article has a lot of useful information and I wanted to add a couple things. 

When downloading Royalty Free Music your readers should make sure that they are buying the correct license. There are normally options for personal use and commercial use, you'll need to buy the commercial use license if you plan on selling the video game. Typically the commercial use license is a little bit more expensive. In addition to music, many of the stock music sites, like ours, offer sound effects as well. 

One thing you didn't mention for marketing was the importance of setting up a Facebook or Myspace page and even a blog. These services offer a great way for developers to have direct contact with their customers. Giving customers the feeling that they can communicate with a company will not only sell more games, but will also give you positive brand equity, which help increase sales of future games. 

Thanks again for writing a great article. 

Brandon Hodgins
Marketing Director - Productiontrax.com</description>
		<content:encoded><![CDATA[<p>Andy, this article has a lot of useful information and I wanted to add a couple things. </p>
<p>When downloading Royalty Free Music your readers should make sure that they are buying the correct license. There are normally options for personal use and commercial use, you&#8217;ll need to buy the commercial use license if you plan on selling the video game. Typically the commercial use license is a little bit more expensive. In addition to music, many of the stock music sites, like ours, offer sound effects as well. </p>
<p>One thing you didn&#8217;t mention for marketing was the importance of setting up a Facebook or Myspace page and even a blog. These services offer a great way for developers to have direct contact with their customers. Giving customers the feeling that they can communicate with a company will not only sell more games, but will also give you positive brand equity, which help increase sales of future games. </p>
<p>Thanks again for writing a great article. </p>
<p>Brandon Hodgins<br />
Marketing Director - Productiontrax.com</p>
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		<title>By: Mathieu</title>
		<link>http://www.notesongamedev.net/inspiration/every-indie/#comment-9333</link>
		<dc:creator>Mathieu</dc:creator>
		<pubDate>Mon, 10 Nov 2008 10:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesongamedev.net/?p=440#comment-9333</guid>
		<description>It's the 9 best advices about Indie Game Dev I have read in a long time!
I'll add this one but I'm not sure you'll agree with it : "don't quit your day job".</description>
		<content:encoded><![CDATA[<p>It&#8217;s the 9 best advices about Indie Game Dev I have read in a long time!<br />
I&#8217;ll add this one but I&#8217;m not sure you&#8217;ll agree with it : &#8220;don&#8217;t quit your day job&#8221;.</p>
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