Environment Art Production
Tuesday, November 25th, 2008Author of this post: Carl Yellott-Bilby | About Blog Authors »
All Environment Artists work slightly differently, partly to fulfill their own role or specialty and also as a result of personal preferences. Since the Environment Artist is to responsible for creating an immersive 3D world in which the game takes place, the production pipeline is an important process for all game development. Here I’ve outlined an example work-flow based on my experience for creating a game level.
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