AUTHOR ARCHIVE

We’ve Got Game

Thursday, February 28th, 2008
Author of this post: Wes Jenkins | About Blog Authors »

In 1989, the silicon baby started growing into a monster. The consumer was gobbling up hardware and software faster than companies could churn them out. Like every company in the industry, developers were desperate to find good people; good talented people. If you had any art experience, digital experience or even if you’ve ever been in the same room with a computer, you were as good as hired. Conversely, employers began to bend over backwards to keep good people; stock options, training, bonuses, raises…

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Can You Spare Some Change?

Thursday, February 21st, 2008
Author of this post: Wes Jenkins | About Blog Authors »

bosch.jpgWes Jenkins, a catch-all media industry veteran, gives us a flash of the past in the first part in his mini-history of interactive media artists. “A full knowledge of art (drawing, perspective, color theory, layout and anatomy) was critical. Typically, these skills were gained by a long stretch in art school and the associated drinking.”

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Art?
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