So You Want To Be A Game Artist?: Tools and Skills
Monday, February 4th, 2008Author of this post: Marc Mencher | About Blog Authors »
Know Your Tools
After you’ve decided your primary art career focus (see Career Paths from last week)—or at least your initial focus—it’s time to start learning the software. 3-D and 2-D art packages have zilch to do with normal office software like word processors or spreadsheets programs. Although learning on the job is a possibility for some aspiring artists, it may not be a practical training solution for many. And you can’t fake your way through this stuff. As a staff artist candidate, you must know the tools of the trade to be successful.













