Trying to Build a Franchise
Wednesday, July 16th, 2008Author of this post: Greg Trefry | About Blog Authors »
Or “A new season, a new mechanic for Jojo’s Fashion Show.”
Success is scary. When we finished making Jojo’s Fashion Show last November and prepared it for release on iWin.com and Gamelab.com I felt we had made a great casual game, one that we really loved playing. But I also knew we had a slightly unusual game. The game eschewed color and pattern matching in favor of a more obtuse system based on clothing attributes and keywords. The system allowed the player to be clever and creative in the clothing items they picked out. But it was also rather hazy. You could make some truly odd outfits and still score reams of points. I was worried players would be confused by the mildly objective nature of the judging.
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