How Can We Make People Play Less?: Ethics of the MMORPG Designer
Monday, September 8th, 2008Author of this post: Ciro Continisio | About Blog Authors »
There are a lot of “Massively Multiplayer Online Role-Playing Games” (MMORPGs) on the market. They are games whose center focus is the leveling of the player’s character. Almost everything in the game is built to provide experience points or items that allow leveling, thus giving access to new content, whether it be dungeons, challenges, or cities to explore. This new content is built so it will provide experience so players can level up, and move on.













