AUTHOR ARCHIVE

Environment Art Production

Tuesday, November 25th, 2008
Author of this post: Carl Yellott-Bilby | About Blog Authors »

All Environment Artists work slightly differently, partly to fulfill their own role or specialty and also as a result of personal preferences. Since the Environment Artist is to responsible for creating an immersive 3D world in which the game takes place, the production pipeline is an important process for all game development. Here I’ve outlined an example work-flow based on my experience for creating a game level.
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Environment Art Techniques

Monday, November 17th, 2008
Author of this post: Carl Yellott-Bilby | About Blog Authors »

The role of the Environment Artist is to help create an immersive 3D world in which the game takes place. Usually taking up the majority of the screen space during play, the environment graphics are a very important aspect of the games visuals. A good game environment needs to be immersive, fitting and consistent in style with enough interesting features and variety to keep its exploration fresh.

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